Jogo, a typical gamer, acquires "Fortnite" Studio RHQ Creative

The first acquisition of Jogo, a gaming company for the rebels of star "Fortnite" player Andre "typical gamer" rebels, also marks one of the largest studio acquisitions of unreal editors in the Epic Games Fortnite (UEFN) ecosystem.

Jogo acquires RHQ Creative, a maker of “Fortnite” maps co-founded by Quinn Gannon and Sean Lugo, which includes RHQ’s existing map catalog (including six competitive maps), three new employees, and full ownership of the roster. As part of the acquisition, Jogo will launch a professional division that focuses on skills building and competitive training maps for aspiring professional players. The professional effort will be led by Gannon, who will become the competition director for Jogo.

Financial terms were not disclosed, but the deal, worth more than $500,000, could be more than $1 million in the hopes of paying in meeting ambitious performance targets, according to sources familiar with the acquisition.

Jogo's announcement to acquire RHQ Creative is leading the way as Rebelo enters the entrance to Fortnite Championship series Pro-Am Satireding, where he will debut the map of the newly acquired, inviting fans to train with him as a typical gamer as the teasing studio's next chapter.

“Welcoming Quinn and RHQ teams was a huge win,” Rebelo said. “Not only because he is a veteran map builder and professional contender, but also because he understands the way he needs to design for another player. The deal opens a whole new lane for Jogo, and it’s just the beginning. We’re at the beginning. We’re in a strong position to continue growing, keep investing, keep working hard with them.

Founded by Gannon, RHQ Creative, whose tag “Richhomiequinn” is known for his tag “Richhomiequinn,” has gained a cult for his competitive training maps and has gained a sublime following for over 20 million map visits and 200 million hours of playback time.

“With Jogo, I was able to really come up with the best products I wanted to create, and by getting their support and support, not only to make it release as quickly as possible, but to release it at the highest quality,” Gannon said. “I feel like I was able to really improve the exercises that were generated with Jogo.”

With the first anniversary, Jogo doubled its staff (a team of 20 people), the catalog of “Fortnite” maps (12 maps), and the number of dramas in these maps (more than 4 billion). According to Fortnite.GG estimates, Jogo has earned $10 million in revenue since its launch in May last year.

"And we're really excited about the upcoming year; we have some big events happening within our maps, collaborations with big brands and artists and things like that. It's a growing space that is still really exciting. And we're really excited that just today, Epic submitted 'Fortnite' back to the App Store — and that is a huge, huge opportunity, especially for the UEFN space, because that's a casual player base that will come in and want to play different kinds of maps. So we're really excited about the “Fortnite” now increases the potential of its user base through mobile devices, which we're really excited about the “Fortnite” has now increased its user base through mobile devices, which we're now four years ago.

The deal was facilitated by Night Media Senior Vice President Nick Brotman.

“Fortnite creators invest not only in themselves, but in the entire Fortnite ecosystem, which is encouraging,” said Saxs Persson, executive vice president of “Fortnite” Maker Epic Games. “Uefn has grown rapidly, so have creators who continue to draw success by building experiences that resonate with players of all kinds of interests.”